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Showing posts with label machinima. Show all posts
Showing posts with label machinima. Show all posts

Drama project tools

Celtx is a nice free project work tool that can help give real shape to your class projects and make for much greater involvement and collaboration between students. It's a fee piece of software designed for creating media type projects such as movies, advertisements, screen plays, theatre plays etc.
Once you've downloaded and installed the software, you choose what kind of project you want to create and then complete a series of templates which help you to outline various scenes, describe characters and assign roles, create story boards, index the different scenes and move the around. You can even upload images and videos of various parts or the project.

What's also really nice is that you can upload the work to the Celtx centre server and work collaboratively with a group of people online and when you have finished you can even publish your work for other users of the software / site to critique.

How to use this with students
When ever I've tried to do drama, video or machinima projects with students, it's often been a bit of a disappointment, they end up producing something that isn't very good or well thought out and they don't really produce much language along the way. With a tool like this you could structure the whole of your project and have them involved the whole time, so that they work together towards the actual project performance over a number of lessons.

There are some useful example projects which are downloaded with the software too and examining one of these could also form the basis of a lesson

A good way to get students into using this might be to take an existing short story and analyse it and input the information from the story into the software to turn it into a play or movie.
There are some nice tips here on common grammar and other mistakes when writing a screen play.

What I liked about it
  • It's free and a reasonably small download
  • It can be used by groups working collaboratively online
  • It can help to give real shape and a professional feel to creative / drama projects
  • You can download versions for MAC as well as PC and in quite a few different languages
  • It's nice to be able to share projects and look at other people's projects on the user community
  • It's pretty simple to use
  • There are some online tutorials to help you understand the software, though they tend to be a bit long and wordy.

What I wasn't so sure about
  • Project work can be quite an undertaking for a teacher and a class and involve loads of planning and commitment. You would need a good bit of practice with the software to make sure you are comfortable with it before launching into a project.

If you are already running drama type projects and want to get students more involved in the creative process and working on their own original projects, then I think this is a really useful professional level tool.

It would also work really well in conjunction with Moviestorm if you were thinking of launching into a Machinima project and would help you and your students to keep track of the work you do within the movie creation software.

I've actually downloaded this myself and started using it with some of my own creative media projects, so I'll let you know how I get on.

Hope you find it useful

Best
Nik

Machinima with Moviestorm

I recently came across a very impressive piece of software for making Machinima. It’s still in Beta at the moment, and it’s free, so I’ve spent a bit of time looking at it and seeing how it works.

For those of you who don’t know, machinima is a form of animated cinema, which is produced in computer games or virtual worlds. In some case the animated characters are ‘played’ by avatars and in others the characters are figures within a virtual world which are controlled by a ‘producer’.

Moviestorm offers the second of these two options, so once you have downloaded it from the Moviestorm site, you no longer need an internet connection and you can work alone or with a group to produce your machinima project.

The software is pretty impressive and can enable you to do many things. You can;
  • create stage sets and characters,
  • place the characters on the set
  • get them to move and interact with each other and various props
  • place cameras around the set to film the action from different places
  • create and record a script for your characters
  • lip-sync the animated characters with the recorded dialogue
  • cut, edit and render your final movie in a format which can easily be distributed on the web or CD.

So this is pretty much all you need to get started creating machinima movies.

So why do this with students?
The learning potential of the software is huge, even if you don’t ever get your students to a stage where they can produce their own movies.
  • You can get them to create characters and change them to practice language of description
  • You can use it to practice a whole range of clothing, colours and textures
  • You can get them to create a set and place things to practice prepositions of place
  • You can create your own movies to demonstrate a whole range of prepositions of movement, various tenses
  • You can add dialogue to the movies to demonstrate functional and intercommunicative language
Personally I feel though that the software is ideal for project work. You can get your students working together in groups on their own machinima projects. They can right a screen play and a script it. Record themselves and lip-sync to the animated characters, decide on and create their own scenes and stage sets. Even the act of learning ho to use the software would make for an excellent project. There is an online forum where users of the software can exchange ideas and help each other.

You would probably need to run the project over the space of a few weeks or even months and be sure to specify to students before they begin how you intend to evaluate their work on the project. I’m sure that most students would find this a motivating and creative way to practice language.

What I liked about it
  • It’s free, not too difficult to learn and doesn’t involve any programming skill.
  • Once you’ve downloaded it you don’t need an internet connection to use it
  • The tool set is great and you can make the animated characters do a whole range of things and film them from loads of different angles
  • It’s fun to use and learn and easy enough so that you can install the software and produce a short clip within an hour
  • Any films you produce with the software are your own property and you have the right to sell and distribute them!!

What I wasn’t so sure about
  • It’s a big download (almost 200Mb) so you’ll either need a good connection or a lot of patience to download it.
  • There are expansion packs with more stage sets, props and characters but you have to pay for these (not that you really need them)
  • There’s no MAC version and you need a pretty good graphics card and a lot of RAM for it to run easily

On the whole I think this is really one to watch. As more people start using it and the forum / user community builds up I think this will turn into an excellent resource.

If you want to find out more about Machinima have a look at a few of these links.

Machinima.com
The home of machinima and probably one of the biggest collection of machinima films and links.

Machinima and education
An interesting article from Futurelab on the uses and benefits of including machinima in education


SecondLifeVideo.com
A site designed to help machinima creators within the virtual world of Second life to upload and share their creations.
Here’s a widegt from their site that shows some of the arts machinima being created in SL



Wikipedia
More information and a definition from Wikipedia

I hope you enjoy the software and I would love to hear comments from anyone who gets their students working with it.

Looking at There.com

For a while now I’ve been a fan of the virtual 3D world There.com. Although it isn’t as developed and hasn’t had a fraction of the publicity of Second Life I think there are a few things in its favour and for anyone wanting to take some steps into teaching in virtual worlds or for students who are interested in finding others to chat to or practice their language skills with, they could do far worse.

What is there.com?
It’s a simple 3D online virtual world where multiple players can create avatars, create worlds, build and interact with each other. The interaction is mainly through movement gesture and text chat, but voice chat is also possible too if you opt to pay for a premium membership rather than free. Have a look here if you want to see the maker's description.

If you want to see what it looks like, there is a video here created by the company, but it's quiet a big download (30Mb)

What I like about it.

  • There are a number of attractive features within There.com. The most striking one for me is the way the text chat appears in cartoon-like balloon bubbles, which order themselves as the conversation progresses. This makes the conversation very easy to follow.

  • I also like that when you register you get a free hover board (a bit like a small flying surfboard) and there are areas of the world where you can go to do speed trials or join other hover-boarding enthusiasts for races or lessons. See how to ride a hoverboard movie (3.5Mb)
  • The visual graphics of the world are far less detailed than in Second Life, for example, but this means that the hardware and bandwidth requirements are much less, so you don’t need an expensive computer with high-end graphics card to join in the fun. The system requirements also claim that you can enjoy the world even if you are on a 56k dial up connection, though this I find much harder to believe.
  • During my visits to There.com, I’ve generally found the other inhabitants to be much friendlier than in SL and generally more willing to talk to strangers (though I have a female avatar in There.com, so that could be part of the difference).
  • There are regular organised events taking place so you can go along and be sure that someone will be there and something will be happening. You can see what’s going on in the ‘There Fun Times’ new site: http://www.therefuntimes.com/
  • There.com offers a range of developer tools including a style maker for those interested in designing clothes etc.
  • There are some ready made ‘Quests’ so there are things for students to do which will get them working together and exploring the world.
  • The world is much more controlled than SL so there isn’t the ‘adult’ type of sexual imagery and content. Though that isn’t to say that it is safer in terms of the people who may be visiting, so the normal precautions apply. There is a guide for parents though and Online safety tips
  • The picture taking tool is handy for getting students to produce follow-up assignments. Here’s a picture of me (my avatar) exploring an Egyptian tomb close to the Pyramids.
  • There.com has some very active machinima projects and also has a yearly machinima film festival
What isn’t so good

  • Generally it has a much smaller population so there tend to be less people about than in more popular worlds. So if you are recommending it as a place for your students to just hang out and meet other native speakers, then they might be disappointed.
  • There is a voice client that enables audio voice chat, but to use it you have to have a premium membership and that involves paying. Though it is just a one-off single payment of $9.95 (about £5) and this also allows you to start building and selling things for ‘there bucks’.
  • If you make things within There.com you have to pay to store them in-world.
  • There.com isn't Mac friendly and you can't log into the site through Firefox either

How can I use it with my students?
  • You could get them to do some Quest activities together.
  • You could ask them to visit various places and take photographs (Using the camera tools), then produce an illustrated report or narrate a story.
  • You could ask them to find out how to ride a hover-board and how to drive a ‘there’ buggy and then teach each other.
  • If you have distance students, you could host your class in a There.com beach hut.
  • Start a machinima project. Get your students to write a script for their avatars, storyboard the action and act it out in world. Then film the scenes and edit it together as a movie. Here's a guide on how to create machinima in There.com
  • Organise a hover-boarding tournament for your students
  • Take a series of pictures and get the students to create a story around them
Really though I think for these environments to work well for language learning you need to use them with distance learners or within a blended learning context. Not one where students are meeting regularly face to face.

Conclusion
On the whole I think There.com is a fun and very sociable environment where teens are likely to enjoy hanging out and meeting people. There are things to do there and it has the potential to be quite accessible because the makers’ claim that it can run on much lower spec computers without broadband. It doesn’t have the visual impact and programming potential that more complex worlds like Second Life have, but if you just want to make a start on understanding how these worlds work and what the potential is, before you invest serious money in a powerful computer, then There.com is well worth a look.

I'd be really interested to hear what other people think of There.com, especially with ideas to use with students.

best

Nik

Teaching English in Second Life

Over the past few weeks I've been pretty busy teaching my first English students on a Business English course I have been developing for Second Life.

The experience has been pretty daunting with myself and the students having to come to terms with the complexities of the user interface and I have felt at times that my fifteen years of 'real world' classroom experience and the subconscious habits and reflexes that I developed over that period have totally deserted me.

The introduction of voice within SL has certainly made a huge difference, though there are still problems and bugs to be ironed out. Though to my surprise I did find myself drilling a group of advanced learners to help them with their word stress, something I rarely do in the 'real' language classroom. To my relief though, the number of students in the class seems to be steadily increasing rather than decreasing and they seem keen to come back for more.

As part of the course I've found it necessary to give a lot of help with the user interface, especially with some of the complexities of manipulating the voice client to get students into pairs and groups without having to shift them across the island so they don't overhear each other.

I've created these videos which have been really useful both for myself and my students, so I thought I'd share them here. I hope that anyone involved in teaching in SL finds them useful, and anyone who isn't involved gets some insight into how this tool can be used, particularly for language learning.


  • This one shows how you can get students into pairs or groups, so that they only hear the people you are working with. (Be careful though. This feature still seems to be a bit buggy)
    View the movie
  • This one shows how can use the 'Active Speaker' panel so that you can change the volume of the other speakers around you or mute them.
    View the movie
  • This one shows you how to create a note card to take notes during the lesson.
    View the movie
  • This one shows how to copy notes from Second Life note cards into a Word document (If you want to keep copies of your notes outside of SL)
    View the movie
  • This one shows you how to share and pass note cards to other avatars / students.
    View the movie
  • This first one shows you how to set up the interface so that you can listen to audio and watch video.
    View the movie
  • This one shows you how to use the camera tools to take pictures / snapshots within Second Life.
    View the movie

Hope you enjoy and benefit from these. Please feel free to leave comments.

Best Nik Peachey

Materials design for Virtual Worlds

I was recently lucky enough to be invited to give a presentation on course and materials design for Second Life at the SLanguages 2007 virtual conference (June 23rd 2007) which took place on the Edunation Island in Second life. The conference itself was a fascinating event and the experience of presenting a conference paper within a virtual world to an audience of avatars was certainly a new and novel one for me.

I was asked to give this presentation because I have been working over the last few months on designing a Business English course for Second Life. As part of putting together the presentation I came up with a list of lessons I’ve learnt while going through the process of designing the course. The list is by no means finalised and I’m sure it will continue to grow and change as I learn more about developing materials for this world, but I thought I’d publish it here for anyone who is interested in designing their own materials for language teaching in SL.

For anyone who hasn’t already visited Second Life then you can download some instructions from here and see how it is done (1.3Mb pdf). Be warned though. To access SL you need to have a good broadband connection and quite a powerful computer. See system requirements

So here is my list of things to think about if you are trying to design teaching materials for Second Life. Feel free to leave comments.

Tips for language learning materials design in Second Life

1. Design outside the classroom box and into the computer game box
Think about the kinds of common computer game genre. They are really quite limited. The main ones are things like
  • Driving or flying games (Grand Prix racing etc)
  • Shooter games (Kill everything in sight etc.)
  • Sports type games ( Football, Golf etc.)
  • Strategy type games ( Zoo Tycoon, Hotel Tycoon etc.)
  • Sims type games (The Sims, Sims 2 Pets etc.)
Think about how these can be made collaborative and why students playing them might need to communicate. Admittedly, it’s much easier to produce these types of games if you have an island and a team of technicians to work on them for you. If you haven’t there are still plenty of things you can do using places and objects already built in world. If you get your students to go to Nissan Altima Island they can pick up there own car, which they can either use there or anywhere else to have a driving competition. On AOL Pointe they can get their own skateboard and a collection of tricks to do on it. There are numerous places to play just about any sport you can think of. Finding and learning how to use these objects and places could be a communicative task in itself.

2. Build in ownership of the environment
If you have your own Island why not build a student area of some kind. Somewhere they can post their own materials, pictures etc. or give them their own room to decorate.

3. Give students control of their learning / activities
When you design learning tasks like role-plays let students be themselves, don’t try too hard to orchestrate things like what they will do, where they will be or what they will say. Good role-play is like jazz improvisation, you provide a structure and students improvise within it.

4. Make learning and task goals clear to students
Sounds obvious, but when we know why they are doing things we often take it foregranted that students know. This often isn’t the case, so be sure to let your students know why you want them to do something and what you think they should be achieving.

5. Make sure that students get individualised feedback on their performance
Especially in virtual world activities where students are in reality quite isolated and really sitting at home on a computer alone, it’s very important that they get some feedback on their performance and know how they are doing. Keeping note cards at the ready while you are monitoring your students can be really handy for making notes to pass to them at the end of the lesson.

6. Maximise student to student interaction
Now that Second life is going to have voice communication for everyone, there is no excuse for the activities to be tutor led. Let the students work together. Be sure to explore the voice capabilities and look at how you can group and pair students for voice chat.

7. Breakdown texts into smaller chunks and make ‘input’ tasks collaborative.
SL isn’t a text driven environment and doesn’t really lend itself to reading long texts. It’s much better to divide your texts up by giving a small chunk to each student on a note card, and then get them to reconstruct the overall meaning collaboratively.


8. Make the activities engaging on a mental (cognitive), personal and a cultural level
SL offers us the opportunity to connect people from all around the world, so be sure that your tasks and activities draw on that international experience and exploit the unique experiences that each student brings from their culture.

9. Build the materials into the immediate SL environment
SL is a wonderfully rich graphic environment. Try to make sure your materials exploit that immediate environment. Get students doing things in different places and moving around. Don’t just try to recreate a classroom in SL, remember the most successful language learning that happens goes on outside the classroom.

10. Make tasks relevant to real life and real SL life
The borders between real life and SL are becoming increasingly blurred. Think about how virtual 3D worlds will become integrated into our everyday lives and the kinds of skills people will need to operate and communicate in them effectively.

11. Exploit the ‘authentic’ SL world
There are lots of interesting and novel things to do and places to go in SL, so why not exploit them and design activities around them? Get students to go out in groups and explore and create reports, plan trips and tours for each other, bring back experiences to share with other class members.

12. Exploit the SL user interface
The SL user interface is an incredibly useful tool and has lots of features that can be used creatively. The snapshot tool can help students to create magazine reports with wonderful graphics or a photo diary of their experiences. The movie tool can help students to create machinima. They can use it to create their own video interviews, advertisements, or record role plays or drama productions.

13. Train learners to exploit the SL user interface / develop good IT literacy / study skills.
The user interface can also be used more or less effectively as a study tool, to take notes make records or to share information. Make sure that you train students to use it effectively, so that it aids rather than obstructs their study.

14. Build in social interaction
Knowledge is socially constructed and language is a social function. Try to design social time and space into your course and your tasks.

15. Create and exploit information gaps
Make sure that you create the need to communicate within your tasks. Creating information gap type activities is relatively easy in SL as you have a lot of control about how and who you give information to.

16. Develop and exploit the students’ relationship to their avatar
The SL avatar that represents your student can become a vehicle for the expression of their personality. Think about how you can involve this relationship between student and avatar in your activities.

The Slanguage 2007 conference was sponsored by The consultants-e
Video and audio transcripts of the presentations can be found on the Edunation Island at: http://slurl.com/secondlife/EduNation/178/40/22/

If you are a teacher and you are interested in developing language teaching materials for Second Life or doing some language teaching there get in touch with The consultants-e as they are now running seminars and training sessions in SL.

Developing screencast tutorials

There's a very handy web based tool called Screencast-o-matic that I've just spotted. If you go to the website and simply click on 'Create' you should be able to record and make movies of your on screen activity. This isn't anything new as there are quite a few software tools that you can either buy or download to do this, but what's good about this tool as that it all works through the web page and also allows you to create an account and save your screencasts online. This makes it much easier to share them.

The tool is very easy to use and it looks like it's even capable of recording some quite complex screen activity, such as gaming and 3D virtual worlds. You can also record audio voice over. Great stuff and all free.